![]() ![]() It was quite difficult to resist the urge to swagger my way up to the pub like I owned the place, but the dim lighting and faded red seats of The Garrison's interior made the pub feel ominous – which was rather appropriate given that Tommy Shelby quickly appeared after my arrival. Heading to The Garrison for the first time along a smoggy Small Heath street also triggered the game's opening titles which were, of course, exactly like the show's, featuring the Nick Cave and the Bad Seeds song 'Red Right Hand'. One of the demo's key environments was the iconic Garrison pub, which Maze Theory's Chief Creative Officer, Russ Harding, tells me was recreated using the real set design plans for the show. It's this authenticity that really stood out during my hands-on preview.Įach location I visited during my time with Peaky Blinders: The King's Ransom felt exactly like I was wandering the show's sets, partly because I really was. This game is very much the real deal too – you'll meet a couple of infamous faces along the way, and the game has been developed closely with the creator of Peaky Blinders, Steven Knight, and some of the show's writers and crew. As such, you're practically the star of your own Peaky Blinders mini-series that takes place in 1928, during the time-jump between seasons four and five of the show. Peaky Blinders: The King's Ransom is a standalone story separate from the television series (and its real-life source material) that puts you in the thick of the action as a voiceless criminal looking to join the ranks of the ruthless Peaky Blinders gang. I wasn't really sure of what to expect when hopping into a VR-driven virtual rendition of post-World War I Birmingham's seedy, industrial streets to join a gang of flat cap-toting ne'er-do-wells – but I was immediately immersed in not only the environments and interactivity, but the beginnings of the story before me too. But playing a preview of Peaky Blinders: The King's Ransom at EGX 2022 proved that they've gone all-in on the experience. There's going to be a lot of people baulking at the price ($3,499), but I suspect adding 'Pro' in the naming convention gives them room to launch a more basic version in the future at a lower price point.Īt Maze Theory we continue to be excited about the prospects for Mixed Reality, having established ourselves since 2019 as experts in the space.The jump from timey-wimey puzzle-solving in the multiverse of Doctor Who, to creating their own story for gritty gang drama Peaky Blinders seems like an unusual one for virtual reality aficionados Maze Theory. Plus for developers a smörgåsbord of new technologies to have fun with - 3d camera, retina recognition etc, etc. ![]() This opens up a world of opportunity for content and play. It's clear Apple's focus on 'Spatial Computing' is significant and like all things Apple, the slickness of the technology and their focus on intuitive interactions make it feel magical.ĭon't overlook the devices ability to blend between AR and VR seamlessly and intelligently. In years to come, we may well look back at this as the beginning of a new era. ![]() Yesterday's Apple Vision Pro announcement was big news for the VR / AR industry. ![]()
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